![]() ![]() I cannot wait.There’s something about city builders that really appeals to the ape brain inside all of us. There's also a big new update coming to BroForce this year, called BroForce Forever, which will bring new playable characters, new missions, and more. Free Lives currently has two other games in development too: Anger Foot, and Stick it to the Stickman. Terra Nil will be released on 28th March, to reiterate. He pauses and then adds: "It's a game about healing, I guess." "We want to just put it out there and let people talk about it, and let them draw the conclusions they want from it," Alfred says, "and feel the way they want to." ![]() Why are we regrowing it? We don't know that either - we just are. It's one of the reasons there's no overt story or context to the game. The point of Terra Nil, even though it's a fantasy, is to give players agency so that they don't feel so paralysed and so hopeless about the state of the climate." How barren the game can look. "And we've actually seen that from some of our players we've had reports from players about it actually reducing their climate anxiety. "So we've taken the stance of: the game is about giving hope to players about the state of the world," Alfred says. He and co-creator Jonathan Hau-Yoon, who quickly joined him on the project and is responsible for the dinky art, wanted quite the reverse: they wanted Terra Nil to be about climate positivity instead. Alfred saw the dangers of the climate emergency first-hand when Cape Town, the city he lives in, nearly ran out of water in 2018, following years of droughts.īut he never wanted Terra Nil to be a game about worrying. As the climate emergency worsens each year, the depleted landscapes the game presents are a worrying glimpse of what our own world might look like if we let it. The timing of Terra Nil, somewhat depressingly, couldn't be better. The game is about balance and it's about nature, and it's not about infinite building." It's not a thing where you can keep building forever because that's completely contrary to the philosophy of the game. This is an experience about rebuilding an environment and then leaving. Some brand new screenshots, showing the tropical and polar regions, and the world map and UI.īut, Alfred stresses, "This is not a hundred-hour game. In other words, there's a lot more content. There are something like 50 building types in the game now. ![]() It's just a cracked brown slab of mud before then.Įach of the regions have their own biomes and animals, and represent their own kind of puzzle challenges that you'll need different buildings and strategies to solve. That's in addition to the northern hemisphere kind of wilderness already there - a place of meadows and forests and marshlands, once you've regrown it, that is. "More ambitious" meant adding three brand new region types to the game - tropical, polar and urban. And we decided to try something more ambitious." "And we sat down and we decided we had to re-evaluate whether we wanted to make the planned, small game, which wouldn't have been appreciably larger than the demo or whether we wanted to try something more ambitious. "And then it just exploded online," Alfred says. That's what led to the 2021 demo I played. It did well, too, so even though he was new to Free Lives at the time, he kept working on it in his spare time, and eventually, with some after-hours help from colleagues, he had enough of a concept to convince Free Lives creative director Evan Greenwood to make it a studio project. He made it back in 2019 for the Ludum Dare game jam, and you can still play it over on Itch.io. Sam Alfred was the one who created that pixel-art demo of Terra Nil, by the way. When we released that demo in 2021," he says, "the whole idea was it was just going to be a remake of the pixel-art version and that would be it." I wish it worked like this in real-life. Question is, what took it so long? Simply, as Terra Nil creator Sam Alfred tells me in an interview, "The game's response was so much bigger than we thought it was going to be. ![]() Terra Nil will be released on PC and mobiles (via the Netflix app) on 28th March. And it's only now that it's re-emerging with some very good news: it's coming out soon. And I waited and I waited, but nothing happened, Terra Nil fell out of sight. And it felt so refreshing to play that, as well as being current and topical.Įxcitedly, I waited to find out more. A kind of reverse city-builder, if you like, or an anti-city-builder, maybe. A calm and gentle game about regrowing wastelands and then packing up and getting out of there, and leaving no trace. Here was a game from BroForce developer Free Lives about repairing the world. I got very excited about Terra Nil when I played a demo in summer 2021. ![]()
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